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Game Review: World of Tanks

By Patrick Clark 
Originally published by World War II magazine. Published Online: December 01, 2010 
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Last summer, the strategy developer Wargaming.net introduced gamers to the beta preview of their World War II–era multiplayer online tank combat shooter, World of Tanks. Smoothly combining the moment-to-moment intensity of carefully piloting a 20-ton war machine with nerve-wracking team-based strategy, World of Tanks will prove stimulating to both the hardcore action gamer and the mastermind armchair general.

Success depends on a squadron's ability to juggle the strengths and weaknesses of five classes of tanks. Whether your inclination is to scout and harass the enemy in a light tank, vie for control of the ever-shifting flank in a medium rig, or lead the charge in a colossus such as the late-war German prototype Panzer VIII Maus, fans of churning steel and fire will find their niche. Conversely, those who favor a more strategically-paced approach can bide their time while hanging back with artillery and tank-hunters and wait for targeting data from frontline teammates to come in over the radio so they can rain lead on unsuspecting opponents at the critical moment.

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The opportunity to continually upgrade your tank and crew outside of battle will provide strategic entertainment over a much longer period of time than is required merely to master the intricacies of combat. Players must increase their arsenal by managing their resources as well as the experience points they gain through heroic achievements in battle. By then using experience points to research new tanks and technologies, players can then use their hard currency to purchase new vehicles, authentic components and modifications, and consumables, which should be chosen carefully in order to create a tank configuration capable of making good on the desired tactic.

The game's historical detail is noteworthy: the speed, armor, and firepower specifications of the more than 150 Russian, German, and American tanks factor into the way each tank works in-game. That extends even to faction-specific items that boost the fighting efficiency of your tank crews, such as Bavarian chocolate. For all but the most die-hard purists, this abundant detail should help counterbalance the game's fantasy of a World War II fought by tank battalions alone.

In its beta version, World of Tanks suffered from a few technical issues that may confound avid gamers. Initially developed with older technology, the game is currently incapable of fully taking advantage of the modern computer processor technology commonly in use in the U.S. Practically speaking, this can potentially cause serious setbacks in the performance of an otherwise cutting-edge gaming rig, although it also means that an older computer will be more likely to run the game without incident. However, even the existing flaws have decent workarounds at this point, and a game developer stated that through a series of major updates, Wargaming.net should have this issue well in hand before the game goes live in late fall. In the meantime, World of Tanks is a beta worth playing, and a title to keep an eye on, as it promises long-lasting and versatile multiplayer fun for anyone who enjoys simulated tank combat.

Review: 3.5/5 stars
Release Date: Fall 2010
ESRB: N/A    
Genre: MMO Tank Simulator
Publisher: Wargaming.net
Developer: Wargaming.net
MSRP: Play 4 Free, w/ Micropayments
Format: Digital Download
Play Modes: Online Multiplayer


3 Responses to “Game Review: World of Tanks”


  1. 1
    locopyro says:

    If this was published in December, why do you state the release as Fall 2010? Q1 of 2011 is the planned release date.

    Good review though

  2. 2
    hellkitchen says:

    This is not about how the experience ingame was. This is more about how does the service desk / moderators of there forums operate.

    To be honest I have no words for it and no it is absolutely not because they are so awesome good. It's the opposite of that…

    When ever there is maintenance there are users crying etc etc. So I type a famous sentence from an Australian comic called Chopper Reid. I will not type this sentence in here because I do not know if it's allowed on this forum. Instead of the F-word I mix the characters a bit and use that instead of the F-word. I receive a so called convo (email on and with forum support) that I am using swear words. I never typed the F-word as how it's spelled.

    I think to myself this is over reacted. So I reply to the "super moderator" and say that his actions make him nothing but a forum troll. Pats – BOEM – OINK I go from 3 days read-only access to 14 days of read-only access. A new reply from me explaining what I did and that the F-word mixed characters was used deliberately instead of the right notation of the F-word. That was not true was there opinion. It was swearing they said…

    As you already understand I did not accept that.

    The "super moderator" writes:"…you obey / follow our rules or your not the person we want in this game…"

    I dare him to ban me. He/she/it invites somebody to the 'convo' after asking several times he/she/it finally admits he/she/it invited a superior admin (according to them head of customer service of WoT. I check out the person and it seems they are personal friends in the game. So there is reason enough to argument that his/her/it opinion is heavy biassed. They start to put the pressure on me that I will loose my account and won't be able to play it. I should stop now or they have no choice to ban me.

    Suddenly I see a big ray of golden light shine on my head and I receive a divine idea…

    I start begging them for terminating my account / suspending it as they call it. The idea behind it is short and logical. I do not want to associate with WoT in any way nor for any reason.

    WoT does not stand for World of Tanks; WoT means in my book Well over the Top.

    Conclusion:

    - WoT is very proud to be seen as a global game. It isn't.
    - WoT thinks that they can dictate everybody out there.
    - WoT say they have a high and independent end-user desk that is end-user friendly. Believe me they are not.

    I could go on and on about it but I reckon you all get my drift. For the ones that do not believe me I have the whole conversation / mail exchange. I can prove what I wrote.



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