Game Review: Red Dead Redemption 2 | HistoryNet
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Game Review: Red Dead Redemption 2

By HistoryNet Staff
1/30/2019 • Wild West Magazine

Red Dead Redemption 2, Rockstar Games, PlayStation 4, Xbox One 

Death lives in Red Dead Redemption 2, a prequel to a 2010 Spaghetti Western–inspired opus. By the end of the new game’s countless stagecoach stickups, bank heists and massive gunfights, you might feel as if you’ve murdered half the population west of the Mississippi.

The game is set in 1899, 12 years before Red Dead Redemption, where you played as John Marston, a former outlaw hired by Pinkerton detectives to track down and eradicate the remnants of his old gang in exchange for his amnesty. In Red Dead 2 the focus is on that very gang—the Dutch van der Linde Gang—more in its heyday but still feeling the harbingers of progress that will doom the lawless lifestyle of the Old West. This time you assume the role of Arthur Morgan, Dutch van der Linde’s loyal right-hand man, while Marston appears again as a supporting player.

Very much a thematic companion piece to the original, this chapter depicts the slow decay of the idealistic, vengeful Dutch and his myriad of followers under constant pressure from government agents, rival gangs and other burdens of civilization. The plot is episodic in nature, as the gang gets caught up in all sorts of mini-dramas, like a Montague and Capulet–style feud in aristocratic Louisiana, while moving from place to place to evade the law.

Rockstar, known for creating sprawling, open virtual worlds, has made its most lived-in, captivating one yet. From the Grizzlies (Rocky Mountain stand-ins) to Valentine (a Dodge City–like cattle town) to Saint Denis (a raucous New Orleans stand-in) you ride your horse into the mythic West, living a cowboy dream without consequence. What more can you ask of escapist entertainment?

Attention to detail is what separates Rockstar’s 64-hour behemoth from its open-world imitators. You don’t grind away at side tasks just to improve a character statistic or reach some meaninglessly adorned benchmark. You fish, race horses and play poker simply because they’re fun, even if they have no bearing on the main story. Sure, it’s a great thrill to steal a horse and evade a posse, but one can just as easily spend hours taking in the quiet pleasures of a campfire or, stranger still, browse the aisles of a general store. Epic as it is, the game’s greatest pleasures are often unearthed in the most unusual and minuscule nooks.

That isn’t to say Red Dead 2 is perfect. The rigid structure of the game’s main story restricts it from venturing through major dramatic upheavals. After a mission you simply canter back into camp without disruption or repercussion. There’s a certain safety baked into this formula. At the end of the day you always know the cattle drive will still be there for the next episode of Rawhide.

Regardless, Rockstar has given birth to a new kind of big-budget epic here with Red Dead Redemption 2, reminding us that there’s still plenty of innovation to be found in open-world games, and that a great gunslinger knows never to rest on his laurels.

—Louis Lalire

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