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Aviation History: November 1999 AirwareAviation History | 0 comments | Print This Post | Email This Post
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The sky’s the limit when it comes to selecting flight simulation hardware for your PC. Bernard Dy has been reviewing software for Aviation History for more than a year. We have welcomed his straightforward evaluations and his practical comments on the whole range of CD-ROM, Internet and diskette versions of the latest software offerings. Beginning with this issue, Bernie will have a regular column with more of the same. If you come across aviation-related software that has not been reviewed, drop Bernie an e-mail by visiting www.thehistorynet.com. Simulation on the personal computer isn’t just about software; it’s about hardware, too. A good peripheral can help approximate the pilot’s physical input more intuitively than a keyboard. Contemporary programs almost require an input aid, given their complexity. If you’ve ever tried to play a simulation with a keyboard, you know how hard it is to fly with any precision. The keyboard is a tremendous tool for translating words to print, but poor at transmitting the concept of motion to a simulator. The Basics Hardware aids for the desktop pilot commonly fall into three categories: joysticks, throttles and rudder pedals. The joystick is the most familiar and useful, serving the same role as a stick in a real cockpit would. The stick is set into a base and moves on two axes, one for pitch and one for roll. A throttle is a device, usually a dial or a lever, that enables the user to dictate an engine setting from idle to maximum power. Rudder pedals simulate the use of foot pedals in a real aircraft to move a rudder left or right. If you’re serious about having fun with simulations, these devices are a necessity. It’s simply too difficult to control an aircraft with the wrong tools. You might be able to take off or make elementary course adjustments with the keyboard, but air combat is hopeless without at least a joystick. Real and virtual pilots alike know that with more complicated flying, confident throttle and rudder inputs become nearly as important. Let’s assume that you’ve got a computer and a flight simulation package, but are looking for some peripherals to make flying easier. Joysticks vary widely in price, so I’ll try to address a broad range of options. For the Financially Committed ![]() airware - 4K The picture for economy peripherals improves considerably when you step into the $20 to $30 level. Now you can access the entry-level offerings of companies like Saitek. Their $30 Cyborg Stick 2000 is a quality joystick that includes a throttle control, four buttons and a four-way hat switch. A reversible handle accommodates left-handed players, and adjustable settings improve comfort for different hand sizes. It lacks a rudder control, but is nonetheless one of the best sticks at its price. Gaining Altitude ![]() airware - 4K
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